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Lemma 4: Haptic Input + Auditory Display = Musical Instrument?

机译:引理4:触觉输入+听觉显示=乐器?

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摘要

In this paper we look at some of the design issues that affect the success ofmultimodal displays that combine acoustic and haptic modalities. First, issuesaffecting successful sonification design are explored and suggestions are madeabout how the language of electroacoustic music can assist. Next, hapticinteraction is introduced in the light of this discussion, particularlyfocusing on the roles of gesture and mimesis. Finally, some observations aremade regarding some of the issues that arise when the haptic and acousticmodalities are combined in the interface. This paper looks at examples of whereauditory and haptic interaction have been successfully combined beyond thestrict confines of the human-computer application interface (musicalinstruments in particular) and discusses lessons that may be drawn from thesedomains and applied to the world of multimodal human-computer interaction. Theargument is made that combined haptic-auditory interaction schemes can bethought of as musical instruments and some of the possible ramifications ofthis are raised.
机译:在本文中,我们着眼于一些影响多模式显示器(结合声学和触觉模式)的成功的设计问题。首先,探讨了影响成功的超声设计的问题,并就电声音乐的语言如何提供帮助提出了建议。接下来,根据本次讨论引入触觉交互,特别着重于手势和模仿的作用。最后,对在界面中结合触觉和声学模态时出现的一些问题进行了一些观察。本文着眼于听觉和触觉交互已经成功地超越了人机应用界面(特别是音乐仪器)的界限的例子,并讨论了可以从这些领域中汲取的教训,并应用于多模式人机交互领域。有人提出可以将组合的触觉-听觉交互方案视为乐器,并提出了一些可能的后果。

著录项

  • 作者

    Vickers, Paul;

  • 作者单位
  • 年度 2013
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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